If anything right now, we’re blessed by having a lot of cool, interesting fighting games. “I didn’t want to just make another fighting game. Killian “went back to the drawing board” to see why, exactly, players dropped off so sharply, and to approach a new game with the intent to keep those players playing. Sales are sales, but retaining players is important for the long-term success of a fighting game - especially if, like Killian, you’re making a new one.
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